Tuesday 22 November 2022

DOCTOR WHO: SEASON-BY-SEASON - SEASON TEN

The Tenth Anniversary: a major milestone for the show. It seems a bit less significant now that it is about to embark on its Sixtieth year, but it meant a lot at the time. Reaching its first decade conveys to the audience that this is no longer just a TV show, it is a legitimate institution. 

Production jumps the gun a bit and commences the celebration before November 23rd. But that's actually fine. Because the anniversary special gets the show to pivot in a much-needed new direction: 

At long last, the exile is over. 

I suppose, by Time Lord standards, three years was not a long time. But, because of the production team's over-reliance on certain tropes and formulas, it was a bit too long for me! 

But everything should be great from hereon in, right? Clearly, the Doctor hated his exile so he's going to stay away from Earth, now. In so doing, the central premise of the show will be maintaining a distance from all those recurring traits that were annoying me so much. With the new direction the show is taking, all will be well in the Pertwee Era from this point onward.. 

...If only that were so!   



THE FIRST MULTI-DOCTOR STORY

The Three Doctors is, pretty much, an utter delight. Admittedly, the plot is horrendously thin. To the point where an inexorably long amount of time is taken in Part Four to get actors to walk through some dry ice fog just to pad things out (God! That sequence took forever!) But even with this fundamental flaw, the story just has so much charm and nostalgia that you don't care. 

Creating a plot contrivance that enabled previous actors to come back and reprise their roles was the most brilliant idea this particular production team ever came up with. A multi-doctor adventure is still one of the greatest things the show features from time-to-time. Usually reserved for anniversary specials, of course - but it can also happen for little or no reason (ie: The Two Doctors, Fugitive of the Judoon). 

What was an even greater idea was having the different incarnations of the Doctor not get along well with each other. For some reason, this makes the whole reunion immensely entertaining. How much do we love it when Eleven and War pick on Ten for his sand shoes during Day of the Doctor? Well, that would not have happened if they hadn't decided to get Two and Three to bicker in Three Doctors, first. Everyone saw how much audiences were amused by it and continued the tradition in other multi-doctor adventures. 

Each actor playing the Doctor does a great job. Hartnell, of course, is especially impressive when you consider his health, at the time. His poor condition forced him to be involved in the story in a very limited manner. And yet, he still brings One to life in an almost magical way. The twinkle is still in his eye...

Pertwee also steps up to the plate quite nicely. I have remarked in previous reviews how much it feels like he's phoning his performance in, sometimes. Because he suddenly has to share the lead, there does seem to be a lot more effort and concentration going on for this story. He's determined not to let his predecessors outshine him. 

Regardless of the other two stars, though, Patrick Troughton really does steal the show. He's just that little bit more engaging to watch any time he's onscreen. Particularly in Part One where his charm almost dances circles around Pertwee's presence. Admittedly, the writers do seem to favor him. They recognize that this is the incarnation that wasn't afraid to be funny and they give him lots of great scenes where he can show off his comedic chops. 

As The Three Doctors wraps up, I find myself wishing Barry Letts and Terrance Dicks had done as RTD is currently doing and had Troughton return as the lead. Seeing him back in action reminded me of just how brilliant he was the first time round. 

Most importantly, though, is The Three Doctors' final scene . A dematerialisation circuit appears on the time rotor and the Doctor's knowledge of time travel theory is restored. At long last, the exile is rescinded. Doctor Who can go back to its original format. And, hopefully, the decision is never made again to restrict the character for so long. Or, if it is, it's done in a more creative manner that doesn't rely so heavily on a formula. 



FIRST ADVENTURE WITH HIS FREEDOM RESTORED

Carnival of Monsters is a fairly promising first jaunt with the Doctor free, again. You can, pretty much, always expect a solid script from Robert Holmes. Inter-Minor is a fascinating enough alien world. Kalik is a fun villain whose main weapon is his deftness at political manipulation. The concept of the mini-scope is even a great idea. So much so, of course, that it would get revisited several seasons later in Nightmare of Eden

But I do find that the story does end up falling a bit flat in its later episodes. There just isn't quite enough there to sustain the four parts. So we get a lot of extra running around in the Scope's circuitry and way too much repetition on the SS Bernice (I'm also not entirely sure why anyone would think setting off dynamite in the hold of a ship is a particularly bright idea!). As the story winds towards its conclusion, I'm losing a lot of interest. 

I think if one more environment within the mini-scope had been explored then this problem would have been eliminated. Particularly when you consider the fact that the Cybermen are in there somewhere and we still haven't seen Three clash with them, yet. A great little sideplot where the Mondasian Meanies (or Telosian Terrors) realise where they are and are trying to break out and wreak havoc on Inter Minor would have been just the thing to keep the whole tale interesting. 

Chances are, however, that the budget just wouldn't allow for that. So, instead, Holmes has to create filler aboard the SS Bernice and within the circuitry of the Scope, itself. Which is a shame, really. The Doctor's first excursion beyond the confines of his exile should have been more exciting than it was. 



THE DALEK SAGA - PART ONE: THE GOOD STUFF

And then we come to Frontier in Space. Let's get into what I like about the story, first:

1) Malcolm Hulke creates another interesting species of aliens that are as three-dimensional as the humans they are playing against. They also have great costumes. The partial masks are very effective in giving the artistes a bit more range of expression. The Draconians. themselves, are very cool (and seem to get used again in the film Enemy Mine!) and it would be nice to see them make some kind of return appearance in the series. 

2) The Master appearing with the Daleks at his side during Part Six is very iconic. It was the first time we'd seen an alliance of this nature between two such colossal villains and it was a great moment. A very well-executed scene. 

Other than that, there's very little good that I have to say about this story! 


THE DALEK SAGA - PART ONE: THE NOT-SO-GOOD STUFF

If we're being totally honest, there's enough genuine plot in Frontier in Space for about two episodes. Part One should have been the attack on the bulk flour freighter with a reveal at the end that the Master is behind it. Part Two is pursuing the Master to the planet of the Ogrons and discovering he's in league with the Daleks. That really is all we needed to tell the story. 

Instead, of course, there's six episodes. In order to fill up the other four parts, we get an endless series of captures-and-escapes and other such inane nonsense. I have already claimed that this story actually holds a record for most times the Doctor and his companion(s) are incarcerated and then liberated and then re-captured (I actually count it out here: https://robtymec.blogspot.com/2019/11/complete-and-utter-silliness-capture.html). But I also think it holds another record. 

I have mentioned in a previous Review how six-parters in the Pertwee Era often have a later episode that is largely superfluous. There is no episode that is more redundant than Part Four of Frontier in Space. You could almost take it right out of the whole story and you'd never know the difference. I'm not even sure why the Doctor feels he needs to do some elaborate space walk outside the Master's ship only to come in from a ceiling panel rather than just walk down the corridor leading from his prison to the bridge. He's not going to really be able to have any more of a surprise attack from either direction. It doesn't really make sense.

Hang on a minute! I've figured it out! I know why he's doing the space walk! It makes sense, after all. He does the space walk because it will eat up the better part of an episode! 

The Doctor's plan, of course, comes to no real avail. And it wasn't meant to. This was just one of the many capture-and-escapes built into the plot to kill time. Part Four of Frontier in Space, in my opinion, holds the record for most useless episode ever made in Doctor Who. I feel sorry for anyone following the series as it was coming out. I can only imagine them sitting there at the end of the episode and thinking: "I should have just watched the cricket match!

But wait! I think Frontier in Space might just have one more record!   

There is a scene near the end of Part Six where the Doctor flicks on the fear-inducing device (nice reference to Mind of Evil) while he's surrounded by Ogrons and the Master. I think the Doctor is grazed by a laser blast. I also think the Master gets dragged off by fearful Ogrons. 

I can only suppose that this is what happens during this scene because it is - without a doubt - the worst-shot sequence in the history of the show! I'm assuming there were meant to be some close-ups that would have better delineated what was going on in that moment but they never got a chance to film them. So, instead, it's a jumbled mess of shouting and milling about and then suddenly the Doctor is just lying semi-conscious on the floor with Jo dragging him to the TARDIS. Some other stuff appears to have happened during that sequence - but we can only guess! 

This creates some very confusing final minutes of the story where we're not entirely sure what's going on. The bridge, however, gets built to the second part of the saga as the Doctor contacts the Time Lords for help. 

We can only hope that things will improve in the latter half! 




THE DALEK SAGA - PART TWO: THE GOOD, THE BAD AND THE THALS! 

Planet of the Daleks is a definite improvement in our little saga. I find Dalek stories with the Third Doctor very interesting. They're all quite solidly-told, but they're not particularly spectacular. Basically, they're decent, mid-range tales. 

Of the three Dalek stories in the Pertwee Era, I would say Planet is my least favorite. It's still not what I would call a bad story. I just enjoy the other two better. 

Planet does have its fair share of problems. Whatever is going on with the Doctor through a good chunk of Part One seems to make little or no sense. It doesn't help that we're still not exactly sure what happened to him at the end of Frontier in Space. But his body suddenly becoming so cold that really fake-looking frost gets sprinkled on his face between takes seems to have no plausible explanation to it. 

The TARDIS suddenly running out of oxygen because the exterior is getting covered in spores also doesn't seem to have any kind of proper scientific reasoning to it.  I get what Terry Nation is really trying to do, here. He wants there to be a sense of constant peril throughout the entire adventure. But there needs to be some degree of internal logic going on when that danger occurs. The whole concept of the TARDIS having such a limited air supply seems largely nonsensical. In some ways, the incident resembles the notorious cliffhanger at the end of Part One of Dragonfire. We need to put a major character in jeopardy so let's just create a dangerous situation and not care whether or not it has any basis in reality!    

Part One's cliffhanger is also a bit silly, of course. "Oh my God! The Daleks are in this story! What a surprise! Except, of course, that the word Dalek is right in the title of the story!"     

Problems with the plot tend to decrease significantly after Part One. There are still some moments that feel quite "clunky". Jo recovering the bombs the Thals hid in the cliff face is one of the best examples of this. The string of coincidences that occur that take her in and out of danger during that sequence are ridiculously unlikely. A rock just happens to hit her on the head at the worst possible moment and then she manages to regain consciousness with just seconds to spare. It's all pretty ludicrous. 

It does almost feel like, because Terry Nation hasn't written a Dalek Story in ages, he's a bit rusty at the whole thing. 

Which leads us to one of the most common complaints about Planet of the Daleks: Many fans like to point out how Nation re-used a whole tonne of ideas from The Daleks. It will probably come as no surprise to many of you that I find this to be a bit of an exaggeration. Yes, we do see another Dalek ascending through a shaft and getting a heavy object dropped on it. Also, someone does climb into a Dalek casing so the heroes can pose as prisoner and escort. There are a few other minor similarities between the two tales here and there. But there are also a significant amount of differences. And, really, if we want to get mad at Planet for re-using the idea of someone hiding in a Dalek casing - then we should probably also get mad at Witch's Familiar for doing the same thing all those years later. Or, we can accept that disguising yourself as a Dalek is a good way to get through their security! 

I do find Nation also did a great job of bringing a sense of menace back to the Daleks. It's especially effective that Thals are getting picked off at fairly regular intervals throughout their mission. It shows that the Daleks are genuinely deadly. That they don't just roll around all the time and yell "Exterminate!" without ever actually killing anyone. There are some genuinely tense moments that they create. It's legitimately creepy when the Doctor has to retrieve the bomb from among the Daleks that are starting to come out of hibernation,

I am fairly happy with most of what happens in Planet of the Daleks. It's off to a shaky start and does stumble a bit here and there. But, all in all, it's a fairly imaginative tale that does make the Daleks feel like a real threat.
 



IF YOU LOVE THE GREEN DEATH - THEN BRACE YOURSELF!   

Another story that belongs in the same "club" as The Daemons and The Sea Devils  - or, even, Frontier in Space, for that matter! It is unclear to me why there is so much love for this story. But there is. 

I still remember a British friend of mine who now lives in Canada (I'm Canadian, just in case you didn't know) who was trying to find some way of enjoying old re-runs of Doctor Who stories he'd seen when he was a kid. I told him that I had collected the entire series and could lend him anything he wanted. He begged me for The Green Death and thanked me profusely after enjoying it. Watching it again  enabled him re-live one of his fondest childhood memories.

I made sure not to share with him what I really thought of the story!




MORE ENUMERATION:

As with Frontier in Space. I will list all the things I enjoy about this story: 

1) In certain shots, the giant maggots do look very creepy (in several others, it's a lot of awful CSO effects!) 

2) That final scene where the Doctor climbs into Bessie and drives off into the sunset is quite touching. 

That's all I got. Admittedly, it ain't much. Now, get ready for the blasting! 




MY MANY PROBLEMS WITH THE GREEN DEATH

Okay, let's get the biggest Elephant in the Room out of the way: The Doctor is finally free of an exile he has absolutely detested. He struggled endlessly to liberate himself from it for the last three years. At last, he's out of it. Thank God! 

So, with that in mind: Why the Hell is he back on Earth only a handful of episodes after escaping his imprisonment there?! 

Once more, we dive into a UNIT story. And I have to endure those tropes, again! 

I get it, of course. Jo Grant needs to be written out so they're bringing her back home. But did she really need to depart from the show in such a manner? The Doctor has left companions on worlds they didn't originate from on previous occasions. Why not do it again, here? Personally, I would have preferred bumping back the Dalek Saga a bit in the season so that she just left at the end of Planet of the Daleks with Latep. Yes, it would have had a bit of an "Andred and Leela vibe", but it's still better than the dreadfully forced romance that they tried to create with her and Cliff! 

So many of the scenes that these two have seem horrifically unnatural. The worst is Jo mourning the loss of Burt. It's a big tender moment that allows the two of them to nearly kiss (although Cliff does kinda seem a bit slimy for taking advantage of Jo in a moment of vulnerability). The scene might almost have made sense if Jo had not, by this point, seen several hundred characters die right in front of her over the last three seasons. She'd gotten pretty used to the idea that people she encounters in her adventures might not live too long. But, suddenly, losing someone she'd recently met was a big weepy process for her. Which seemed very strange and disjointed as she sits in front of the fireplace of the Nut Hutch and cries profusely over the loss of Burt. 

Yes, Burt was meant to be all spirited and full of life. This has, somehow, affected her more than the other several hundred deaths that she's witnessed over the last few years. But, really, all Burt did was get a bit handsy with her in a mine-shaft! The scene at the fireplace was created to lead to a near-kiss and doesn't really have any kind of internal logic beyond that! 

The actual plot of Green Death feels very poorly structured. The two main story strands feel largely disconnected. To the point where it seems like the writer was thinking: "Crap! I thought I could fill the six episodes with just an adventure about giant maggots made by chemical waste. It's not enough, though. I guess I better throw in a mad super computer ready to take over the world just to pad things out!". Basically, the whole tale feels viciously and unnaturally truncated.  

For those of you who bitch about the preachiness of Orphan 55, watch even a few minutes of Green Death. It should shut you up very quickly. The "subtle environmental message" of the story hits you on the head far harder than a quick end-of-episode speech could ever hope to. It doesn't help that another story next season would slam us, again, with the We need to save the environment message. This is one more thing that gets me to loathe this adventure as much as I do. Saving the environment is very important - don't get me wrong. But when the message seems to supersede the quality of the actual story, I take issue with that. And Green Death almost feels like a sermon more than it does a Doctor Who adventure. 

Overall, I'm very disappointed with this story. Like The Sea Devils, there's a thousand more complaints that I could lodge against it. But I'll stop, here. I think I've made my point. 



FINAL VERDICT

And so, the Tenth Season of Doctor Who reaches its end. The actual story that celebrates the anniversary is very enjoyable. It's great to watch old Doctors returning to bicker with each other and downright thrilling to see the Doctor free to roam all of Time and Space, again. 

Unfortunately. a lot of the same formulas that we saw during the exile continue to play out even after the Doctor is able to pilot the TARDIS, once more. Six parters still tend to drag on for too long. The same old tricks to mark time in the later episodes continue to be abused. 

Also, the Doctor is still spending time on Earth. And, when he is, much of the same patterns that we've been seeing in UNIT Family stories for the last three seasons continue to run abound. This bothers me to no end. Why is the Doctor back in a bog-standard UNIT adventure when he doesn't need to be?!  

Admittedly, some new concepts do get brought into the show this year (or, at the very least, premises that haven't been around for quite some time return). It is great to see, once more, the Doctor leaving Earth and just getting into trouble. He's not accomplishing missions for the Time Lords, anymore. The concept of one story dovetailing into another like they did in that year's Dalek Saga was also quite an interesting idea to work with. 

In the end, liberating the Doctor does improve the show ever-so-slightly. And that is very nice. I'm not sure how much more I could have taken of the paint-by-numbers storytelling that was going on while the Doctor was stranded on Earth.  Unfortunately, there are still a lot of problems going on even as the show moves in a new direction. Personally, I find a lot of the writing during this period feels very lazy. We need some bigger changes to the show than just ending the Doctor's exile. It's time to usher in a new production team.

Those changes were coming, of course. But we still have to get through one more season with the current regime...












































Thursday 10 November 2022

DOCTOR WHO: SEASON-BY-SEASON - SEASON NINE

Just in case you didn't check out my Season Eight Review (https://robtymec.blogspot.com/2022/10/doctor-who-season-by-season-review-of.html), I'll re-state: we are now in my least favorite period of the show. I find much of it to be far too formulaic. Particularly when the Doctor is stranded on Earth and working with UNIT. The writing feels almost paint-by-numbers during these sort of adventures. The same plot elements occur again and again to the point where some stories seem nearly interchangeable. Different names for the characters - but everyone's doing, pretty much, the same thing! 

I don't completely hate this era. There are some qualities to it that I appreciate. It is great, for instance, for the Doctor to finally have an arch-nemesis. The battles we first see between Three and the Delgado Master would echo on for the rest of the series. While I do have some issues with how this incarnation of the Master is actually treated by the writers, I still love watching the first shots being fired in this great, ongoing war between the two bitterest of foes. 

I will confess: I was pretty damned harsh with Season Eight. Which may have been upsetting for some fans who read it. Many do see it as one of Pertwee's better seasons. But, since it was the birthplace of many of the tropes I would greatly dislike about this period, it was hard for me to be kind. 

Season Nine is less difficult for me to get through. There are substantially more things about this run of stories that I like. There will still be some problems, though. So, if you're like most Doctor Who fans, you're not going to like some of the things I'm going to say, here. But this should, at least, be easier for you to digest than my Review of Season Eight. 



OFF TO A GOOD START

I'm very happy with Day of the Daleks. If you go back to my Season Seven Review (https://robtymec.blogspot.com/2022/10/doctor-who-season-by-season-season-seven.html) this story uses a convention that I felt would be very helpful in stopping the show from becoming too repetitive under the restraints it had imposed upon itself. The Doctor's exile would have worked much better for me if he had still been allowed to make the occasional jump in time while still remaining trapped on Earth. This is what Day gives us. We still have a good chunk of the action going on during the 20th Century, but we also dip into the future (or, more accurately, into an aborted timeline). This finally gives us just a little bit of variety to the formula that has been lumbering the show down for the last few years. It's a bit of a Too Little, Too Late scenario. But still, it's better than never getting the variety at all! 

The complexity of Day of the Daleks' plot is also quite refreshing. Unlike most Classic Who stories, it's actually taking a serious look at time travel and it's various ramifications and consequences. And it does this quite nicely. Aside from never giving us the follow-up to the Doctor meeting himself in Part One (it would have been nice to have a scene later in the story where the Doctor and Jo head back to the lab and meet themselves again!), all the tangled plot threads that a good time travel adventure creates are neatly tied up. 

There is a subtler quality to this tale that I also quite like. Doctor Who, at this point, is still in a stage where you can really "feel" the episodes in each story. Oftentimes, an episode tells its own smaller plot with a proper climax (usually somewhere near the cliffhanger) that will, along with the parts both before and after it, tell a larger adventure. You can really see this when you watch a story from the 60s or early 70s in its entirety. Things feel almost disjointed as tension flows and recedes within the context of almost every episode.  This is due, largely, to the fact that the whole format of the show was partly inspired by the old adventure serials people used to watch in movie theatres when film was first invented. 

Day of the Daleks is one of those stories from the early days of the show that feels a lot more cohesive. It's more like four parts coming together to form a whole story. The plot contains just one real solid climax in Part Four with the other three episodes steadily building up to it. The show would eventually evolve into doing this on a regular basis. But this is one of the first times that it does it. There are other stories from earlier days that work in a similar manner (The Krotons would be another example of this) but Day of the Daleks stands out because it accomplishes the task extremely well. 

Curse of Peladon is also quite the curiosity. It should feel herrendously dated by this point. The whole plot is an allegory of a situation that was going on in European politics at the time. To add to the "datedness", most of the creature costumes now look like something you could buy from the bargain bin at a Halloween costume store. And then of course, there's the actual pace of the story. It doesn't move all that fast and has little action in it besides the pit fight with "Pertwee" (in quotation marks cause it's mostly a stunt man) and Grun. For the most part, Curse is just a lot of characters talking. 

And yet, I quite adore this story. I wouldn't even consider it a Guilty Pleasure. All the standing around in the Royal Court of Peladon is very well-executed on every level. Good writing, acting and direction. It all makes for some very compelling drama that I am quite happy to watch again and again. I might even say this is one of my favorite Third Doctor stories. It really is a great little treat. I can see why Peladon gets revisited in a later season (even if that effort doesn't go quite as well!). 

So the first eight episodes of Season Three make it look quite promising. Sadly, that's all about to change. 



A TURN FOR THE WORST

The Sea Devils reminds me of The Daemons. Both of these stories baffle me. I often wonder if I am viewing a special edition of these stories that only I ever see and everyone else is watching a much better-made version. Most fans speak fondly of both these tales. I actually think  they're both pretty awful. 

I've done a sufficient rant about Daemons in my last Review, of course. So let's focus on Sea Devils. As a sequel to The Silurians, it's a bit of an abomination. The first of these two tales dealt with complex issues and well-crafted characters who weren't entirely good or evil but had valid motivations for the things they were doing. The Sea Devils, on the other hand, is just a silly little monster romp. Aside from a brief period in Part Five where the Sea Devil Leader contemplates the Doctor's offer for peace, the titular creatures are completely two-dimensional. All the beautiful groundwork Malcolm Hulke creates in his first story with this species is, pretty much, thrown out the window. 

The storyline involving the Master feels a bit rubbish, too. For a man who was deemed so dangerous that they considered executing him, his "maximum security prison" seems more like a charming holiday spot! It's especially ludicrous when Jo can wander in and out of the building so easily during a latter episode and rescue the Doctor from the chair he's handcuffed to. 

Just to make the prison seem even less credible: we have Trenchard. He is the absolute worst possible person to be the head of such a facility. I mean, I get that you might not, necessarily, give the job to the brightest, most promising candidate. It's not a particularly illustrious position to hold. But the Master is still a very dangerous criminal. The person running the operation needs to have something more than the mental competence of a squirrel! 

But these sort of ridiculous conventions need to be in place to get the plot to move along in any kind of way. Although we can barely call it a plot. Moreso it is just a series of those abused tropes that have plagued the era so much, already. Once more, for instance, we get a bumbling minister who comes along and creates enough complications in the story to get all six parts filled. There's another ridiculous chase scene, too. This time on sea-doos! The Master crafts another difficult-to-believe escape at the end. By this point, these types of  plot devices have almost become a sort of list that needs to be checked off before you wrap the story up. It's quite the pitiful mess. 

I could go on endlessly about the problems I have with this story. But I will simply conclude by saying that there is little that I like about The Sea Devils. I sincerely hope Malcolm Hulke left this one off his resume!



FREEDOM FROM EXILE DOESN'T GO SO WELL, THIS TIME

For the second time this season, the Time Lords have a mission for the Doctor. This is great news, of course. At this point, the more the Doctor gets away from Earth and UNIT and suchlike, the happier I am. I don't claim to completely despise the Earthbound stories of this period, but there are certain elements of them that I am getting quite tired of. Having just gotten through The Sea Devils, moving away from Earth in the 20th Century is a welcome break!  

While Colony in Space was quite decent and Curse of Peladon excellent, our third excursion offworld doesn't go so well. Like The Web Planet many years ago, The Mutants actually looks quite  good on paper. The plot is fairly solid and plays with a lot of interesting ideas. The Solonians are an interesting alien species. I do love that they appear to get a cameo in Brain of Morbius!  I also really like that humanity isn't particularly pleasant in this tale. It's always interesting when science fiction goes in that direction. Rather than always making us the good guys. 

Like Web PlanetThe Mutants tends to fall apart in its execution. Right from the first scene, we're off to a bad start. We appear to be getting the "It's Man" from Monty Python's Flying Circus rather than the dark, morbid hunting scene that we're meant to have. It doesn't bode well when your dramatic opening sequence looks comical when it's meant to be serious.. 

The biggest problem with The Mutants is just how flat so much of it feels. There is an abundance of really wooden acting, here. Without naming anyone specific (I try to be nice to actors since I am one, myself), I'll just say that about 80% of the guest cast seems almost stoic in their delivery. I'm not sure if the director wanted everyone to be holding back so much or if he just intentionally assembled a lot of actors that don't emote much! Whatever his choice, it made much of the story feel largely uninteresting.

On the other end of the spectrum, we have a few cast members who go really over-the-top in their roles. Having the OTT actors thrown into the mix makes the whole thing feel very skewed and off-kilter.

The Mutants also shows off another prominent problem that occurs in Pertwee-Era Who from Season Eight, onwards. I haven't really discussed much, yet. So I'll bring it up, now:

I always found it particularly odd that Season Seven produces multiple seven parters that, for the most part, hold together quite well. But most of the six-parters that come after tend to sag all over the place! Quite often, the third or fourth episode of a Pertwee-Era six-parter is just a useless runaround that fills time and accomplishes nothing. I really do think it would have served the show better if they had just produced more four part stories. 

Impressively enough, The Mutants resists padding itself with a lot of captures-and-escapes or other tricks like that. There is enough plot to fill the six parts. But, overall, the story still feels too drawn out. As is often the case with six parters in this period, I'm just losing interest as we get to Parts Five and Six. 

The Mutants did show a lot of great potential with some interesting ideas at work within it. But it comes together very poorly and would have done much better had it been trimmed down an episode or two. It doesn't stink quite as badly as The Sea Devils, but it still means we've spent twelve episodes suffering, now. Those eight episodes that went so well at the beginning of the season are becoming a fading memory... 




I REALLY SHOULD HATE THIS ONE!  

And then, finally, we get to The Time Monster: The type of Pertwee-Era story that I should be dragging through the mud. Those much-maligned tropes are there in great abundance. The Master is meddling with powers he can't control. The Brigadier is exceedingly dim. Sargent Benton is having some of his worst luck ever. I should completely and utterly hate this one. 

A lot of folks aren't fond of this tale. But there also seems to be a weird undercurrent of fans that have a strange love for it. Oddly enough, I am part of that second group. After all the bitching and moaning that I've done about how much the formulaic nature of the show irritates me, I actually find myself enjoying most of The Time Monster

I think it's the earnestness of the story that impresses me. It is milking the whole UNIT family premise for all its worth and is unabashed about it. Somehow, I can actually respect that. 

There is something about the way the UNIT family works in this story that feels more comfortable. The chemistry between the Doctor, the Brig, Jo, Benton and Yates is way better than usual. Interactions among UNIT characters in previous stories could, sometimes, feel strangely forced. Whereas, here, it really does feel like they've become an actual family! Many of their scenes together have a lot of charm. 

Time Monster is also one of those rare 6 part Pertwee Era stories that fill up half-decently. Episodes Three and Four do have a bit of a drag to them but it's not as bad as usual. The techniques used to fill time are less obvious than on other occasions. The Master using TOMTIT as a time scoop  to try to slow down Captain Yates' caravan, for instance, is far more interesting and entertaining than the usual trick of just locking a few main characters up for a bit, then having them escape and get re-captured.   

Finishing up the last two episodes in Atlantis was also a very good move. Introducing a different location and establishing several new characters gives the story a nice tonal shift. Again, my desire to see the Doctor travel in time but still remain on Earth is fulfilled. It's a great way to give us some variety in the story-telling. The whole adventure becomes a sort of Classical Greek Myth rather than just being a total UNIT runaround for the entire six parts. 

Is Time Monster an absolute classic? Not particularly. As mentioned, there is still a drag to it in places. And, while its shamelessness to abuse formulas has a  bit of a charm to it, the tropes do still grate a bit. 

But, overall, I think it's a decent little yarn. After some significantly weak adventures like Sea Devils and Mutants, it gets the Season back on track and finishes things off quite solidly. 

Fortunately, the days of the Doctor's exile are about to end. While there will still be some problems in the narrative once he is free, things still improve significantly.