Sunday 20 September 2020

COMPLETE AND UTTER SILLINESS: A FEW MORE OF MY FAVORITE PLOT HOLES - PART TWO

Part One of this particular essay seemed to go over quite well so I thought it might be time to give it a second shot. A popular topic is a good idea after doing a detailed essay analysing one of the most despised episodes in the show's history!

(Not sure what I'm talking about? Check out this recent post, if you dare! https://robtymec.blogspot.com/2020/08/point-of-debate-will-orphan-55-be-our.html)


SOME MORE FUN WITH PLOT HOLES
In Part One, we had two main styles of inconsistencies that we looked at. There were a few more issues that I wanted to examine under these headings but the essay had gone on long enough. So I've saved a few for this second installment.  

Before we do anything, though, I'm going to re-post a slight disclaimer I made in Part One:

It's inevitable that any TV show will have plot holes in certain episodes or stories. The very nature of how television is written lends itself to it. A certain amount of content has to be created in a certain amount of time. This can easily lead to mistakes that just don't get caught. Or, in some cases, the creative team does recognize the problem, but just don't have the time to properly fix it

I do hope that this doesn't come across as me just complaining about the show and trying to point out how awful it is. As mentioned previously,plot holes in TV shows are inevitable. I'm just trying discuss them a bit and have a laugh over them. Hope you're amused by all this, too. 

Okay, with that out of the way. Let's look at a few more Recurring Plot Holes. These are trends that we've seen over and over again in the history of the show. Oftentimes they appear in both New and Old Who. Since I am, literally, picking up where I left off, I'll continue the numbering system I was using.


Recurring Plot Hole #5: Hiding in Terrible Places 
This would be one that's, pretty much, exclusive to Classic Who. It mainly occurred because of the awkward three-camera shooting system that they used throughout most of the show's run. It became difficult to still keep an actor in shot if they hid themselves too well on a set. But, of course, hiding from nasty monsters is a vital ingredient of any good Doctor Who story.

Sometimes, they would line up a shot so that the hiding characters are in the foreground. Placing themselves behind a convenient protrusion of some sort that allows them to watch action going on in the background without being noticed. But, other times, the shots don't line up so well. And the actors are in spots where the evil monster has to be deaf, dumb and blind not to see them. Particularly since the hiding characters have a discussion at, more-or-less, normal volume.

One of the best examples of this happens in Episode Three of Horns of Nimon when the Doctor, Romana and a few supporting characters are trying to hide from the Nimon as he operates his transmat controls. The whole scene is impossible to takes seriously. It looks like something out of a panto. 

Another really good one happens in Episode Six of The War Games (I think it's Six - there are so many episode of this story!). The Doctor and Zoe are hiding behind the controls of the console that dispatches the Time Travel capsules. There is an operator at the console who must have been massively engrossed in his job. Not noticing people hiding right beside him who are having an actual conversation would have been impossible if he wasn't. Guards are also rushing around looking for them in that scene. The hiding spot is so terrible that they should have found them in seconds.


Recurring Plot Hole #6: Plot Convenience Technology 
This one does happen a bit in both eras of Who, but the classic series has more obvious examples of it. 

This is an interesting phenomenon that happens with certain forms of advanced technology. There seems to be certain "rules" to how a device might work that suddenly get broken for the sake of plot convenience. 

One of the most infamous incidents of this nature happens in Day of the Daleks with the guerilla soldiers' time travel devices. In all scenes, bar one, you need to be within a certain range of the device to travel in time. But, in one sequence, we have a superfluous guerilla soldier character that needs to be removed from the plot. So the Doctor happens to just activate the guerilla's time travel equipment while the warrior is miles away from it. The extraneous character gets transported away because of this. If anyone should have dematerialized, here, it should have been the Doctor. He was within its gathering range. But the Doctor didn't need to be taken out of the story. So, suddenly, the way the device works changes radically. 

Eldrad's ring in Hand of Fear does a similar trick. When the ring comes into contact with a human, it can control their will. But Hand of Fear is horribly short in plot and needs any filler it can get. Dr. Carter gets shot by the energy the ring emits and is rendered unconscious from it. Suddenly, at a point in the plot where we need a few more minutes, Carter starts getting taken over by Eldrad and has a small skirmish with the Doctor which fills up the necessary time needed. Anyone else controlled by Eldrad has to touch the ring for that to happen to them. But, for this filler sequence, the rules change. 


Recurring Plot Hole #7: Things That Kill Supporting Characters But Not Leads
Both New and Old Who have clear examples of this. 

Every good adventure needs to have danger. And the danger needs to be demonstrated so that we can see how lethal it is. For the most part, you don't to take out a major character just to show how potent a peril is. Instead, a writer takes out a secondary character with the threat. If a Lead then has to deal with that same problem later, we know the situation is serious. 

Now, if that Principal Role finds a clever way to escape the danger they're in that the Support didn't, that's enjoyable story-telling. But that's not always the way things go in Doctor Who. Sometimes, the danger just, suddenly, doesn't work properly. Simply because we can't kill off a main character. 

The Rani's over-contrived bubble traps in Time and the Rani are a great example of this. They take out a a hapless Lakertyan in Part One to show how they work. A Tetrap gets killed later on, too. He doesn't even get a ricochet like the Lakertyan did. The monster is killed in one fell swoop. But then, we get Mel in one of them. It ricochets several times and then lands safely in a convenient body of water. No explanation is given of why the bubble trap didn't work on her. She's just allowed to live because she's a companion and, therefore, can't be taken out. That seems the only rational explanation. 

This happens in New Who, too. Smile uses this plot hole during a crucial moment. The Doctor and Bill visit a colony that got wiped out by emoji bots and the insect-like flesh-eating robots that they control. We see, quite clearly, that if you look too sad - you're dead. This happens with Bill and the Doctor but, somehow, they're allowed to leave the colony without getting killed. Again, the only explanation that seems to suit the situation: they're too important to the story to be executed!   

Recurring Plot Hole #8: Friction Doesn't Work
This is not just a plot hole that's exclusive to New Who - it really only seems to happen during the RTD era! 

Apparently, Russell T. Davis fails to understand that when two surfaces rub against each other really fast for an extended period of time - it can really cause some damage. Particularly if one of those surfaces is just a garment of clothing that is protecting some flesh.   

Both The Next Doctor and New Earth have a total disregard for this basic law of physics.  I believe I complained about the one in Next Doctor a bit during my ranking of Christmas Specials (https://robtymec.blogspot.com/2019/11/book-of-lists-christmas-specials-from.html). It's that sequence where the very silly-looking Cyber Shade drags the Doctor and Jackson Lake at top speed  along the floor of a warehouse for what appears to be several long minutes. The two gentlemen laugh hysterically when the merry chase is over. They should have been in terrible pain. That level of friction against a splintery wooden floor should have ripped away their pants and stripped a considerable amount of flesh, too. But it doesn't happen, here.

New Earth abuses this law of physics even worse as the Doctor slides along an elevator cable at top speed for what seems to be an abundance of floors. Yes, he's hanging on to a pulley as he does this so his arms would be safe. But he's wrapped his legs around the cable to help steady himself. Even if he's trying not to hold his legs too close to the cable (which doesn't seem to be the case - they look to be clinging quite tightly), moving along a metal cable at that speed would do serious tissue damage even if there was just the slightest nick. Once more, pants and layers of skin should have been heavily stripped away by the time the Doctor reaches the bottom of the lift shaft. But, instead, he's just fine. 


Recurring Plot Hole #9: Silly Ways in Which a Villain is Defeated
I may go on for quite a bit with this one. As it does happen on quite a few occasions in both the New and Classic Series. I'll try to stick to some of the really obnoxious ones. 

The Dalek in Death to the Daleks that gets so upset over prisoners escaping that it self-destructs is definitely quite ludicrous. Especially if you start extrapolating the idea. If a Dalek always does this when its enemies get away, this could really change the tide of a war. Imagine a whole battlefield full of Daleks and humans about to square off. The humans suddenly just run away and hide. The entire Dalek army has a panic attack and then dies. Battle over. 

The Shakri in Power of Three almost manages to not come off as silly when he is defeated. The Doctor does some mysterious dialogue about how the one they meet near the end of the story was "never really there to begin with" when the strange being just suddenly disappears for no readily apparent reason. But why would you just leave your control centre completely unprotected like that? Especially when you seem to have weird box-faced attendants who could protect the place for you even though you were "never really there to begin with". Naturally enough, moments after the Shakri is gone, the Doctor foils his plans. 

But if we were to give out awards for the silliest way in which a villain is defeated, it would have to go to Azal the Daemon in The Daemons. Suddenly self-destructing because you don't understand the idea of one person being willing to sacrifice her life for someone else is, pretty much, the cheapest cop-out ending I've seen in the history of the show. Especially when you consider that Azal is meant to be an ancient being. He's never seen this demonstrated before?! I mean, I get that he's this proud arrogant creature who would have a hard time understanding such a gesture. But blowing up over the witnessing of such an act comes across as just a lazy way of getting out of the corner the writer painted himself into. Like he was just sitting in front of his typewriter thinking:  "We've got five minutes left to this story and I really don't know how to get the Doctor out of this. Let's just make up a ludicrous conclusion but mask it in something vaguely poetic and beautiful. Everyone should fall for it!"

There is a special section to this category, though. It takes place mainly during the Sylvester McCoy era. There were certain villains and/or monsters that were defeated in a somewhat silly manner but it's still done in such a cool way that we don't mind.

Fenric is a great example of this. Getting Evil Incarnate to seal itself inside a flask because it couldn't solve a chess problem seems as ludicrous as Azal destroying himself. But, somehow, we love the imagery of it all. We can totally see Doctor Seven carving out the chess pieces and placing the challenge in front of him. And we're okay with that. Did he challenge the Master to a game of tiddly winks, afterwards? And, because the evil Time Lord lost, he had to surrender himself to Daleks and be put on trial by them?! 

There's also the Seventh Doctor's unique ability to monologue his opponents into submission. He manages to talk a roof sniper into surrendering his gun to him during Happiness Patrol. In reality, the sniper seemed like a bit of a homicidal maniac. He should've just shot the Doctor down. But we're willing to suspend our disbelief because the Doctor's monologue is so well-written and well-delivered that we buy the whole scene. It might even be one of the best moments in the entire history of the show. "Throw away your gun." is certainly a simple-but-beautiful statement of his core ethics.

But that scene in  Happiness Patrol pales in comparison to what happens just one story before it. The Doctor confronting the Black Dalek in Remembrance of the Daleks is actually very similar to the scenario I just described a few paragraphs previously in Death to the Daleks. It is, essentially, a Dalek getting so upset over a development that it destroys itself. I should be mocking this sequence, too. But, again, it's about what's on the page and how McCoy speaks it. All of it just comes across as completely brilliant. When it could have so easily just been laughable.



SELDOM-MENTIONED PLOT HOLES
That's Recurring Plot Holes. The other topic we covered in Part One were Seldom-Mentioned Plot Holes. These are structural issues that seemed like blatant problems right from the first time I watched the story but few people ever seem to talk about. Again, I'm picking up from where I left off with the numbering during the first part.     


Seldom-Mentioned Plot Hole #9: Claws of Axos 
Bill Filer was a very fun character in this story. I wish he'd come back for a second appearance. Or, perhaps, even become a regular ongoing character. He was this great square-jawed hero who also was quite clever (square-jawed heroes are usually only good for brawn - not brains!). He was the one who figured out the Doctor was going to do a runner with the Master rather than try to save the Earth. Something no one else suspected in the slightest.   

Apparently, the writers of the script really adored Bill Filer, too. So much that, at a critical point in the story where he should have been killed, he's allowed to survive. 

Bill is abducted by Axos fairly early on in the story. He completely discovers the alien's sinister plans while in captivity. In a later episode, he manages to escape and get back to the nuclear power center to have an exciting battle with the Axon copy of himself. But then more Axons show up to kidnap the Doctor and Jo. And, oddly enough, allow Filer to live. Sure, he's unconscious. But he's eventually going to wake up and tell the rest of humanity the truth about Axos. In fact, he's so dedicated to discrediting Axos that he's actually muttering about it while he's still asleep! 

One would think that when they had Bill Filer at their mercy, the Axons would have killed him. They knew that he knew the truth about them and would spread the word.  And Axos can be quite ruthless when it needs to be. Look what it did to that poor hobo at the beginning of the tale. So the logical conclusion would be to take Filer out. Or, at the very least, take him back to the ship. But, instead, they just leave his unconscious form with UNIT. 

It's almost as if the strange phallic-shaped control node aboard the ship ordered: "Filer is too likeable of a character. He must be allowed to live."!    


Seldom-Mentioned Plot Hole #10: The Sea Devils 
I actually pointed out an inconsistency in this story the last time I wrote about plot holes. But I recently re-watched this adventure for my very first REVIEW OVERVIEW (https://robtymec.blogspot.com/2020/09/review-overview-tales-of-homo-reptilia.html) and realized there was another one that I failed to mention. And it seems as equally-preposterous as leaving swords near the entrance of a high-security prison cell! 

At one point in the adventure, the Doctor has been incarcerated in the same prison as the Master. Jo comes along and busts him out. They then try to reach the nearby beach. Perhaps in hope to flag down a passing ship. To be honest, the whole escape plan is a bit of a plot hole in itself since they're meant to be on an island!   

But the issue I really want to tackle happens when the Doctor and Jo discover that they must descend a steep cliff-face to reach the beach. Fortunately for them, there is a nearby life preserver station with a long rope that they can use to assist them in their climb. 

My question is: why would anyone put such a thing at the top of a cliff?!  Shouldn't it be on the beach, itself? Think about it for a second: someone is drowning in the sea. In order to save them, you must spend several long minutes climbing a steep surface to get to the life preserver (if you can actually make the climb!). There's a good chance that, by the time you reach the necessary means to rescue them, the hapless drowning victim will be long dead. 

The life preserver station being placed where it was makes no real sense. It was put there as a sheer plot convenience. Which makes it all seem quite silly. As I said in the REVIEW OVERVIEWER, Malcolm Hulke really does seem off his game, here.    


Seldom-Mentioned Plot Hole #11: Planet of the Daleks 
It boggles my mind that people don't ever seem to talk about this one. You may have noticed that I do pick on Pertwee stories a lot in this. This is one more reason why I'm not all that fond of this era. No disrespect to the late Terrance Dicks, but he does seem to not care too much about plot holes. There are some doozies in this period. This might be one of the biggest ones. 

Terry Nation is trying to make Planet of the Daleks a story that is constantly full of peril. He actually does a fairly good job. But there is one danger that he creates that, pretty much, defies all sense of logic! 

It happens close to the beginning of Part One. The TARDIS gets covered in these nasty spores that, apparently, make it air-tight. Because oxygen can't get in from outside, the Doctor must rely on emergency internal air-pumps that are nearing empty. What a terrible plight! He will suffocate unless help can arrive in time. 

The question is: wouldn't the TARDIS be air-tight all the time?! It travels in space. If it wasn't air-tight, there would be some serious problems!   So suddenly cutting it off from the outside world by smothering it in spores shouldn't really have this effect. There should just be an internal oxygen supply of some sort, already, that wouldn't be dependent on air from beyond the TARDIS. 

Even if the time ship was, somehow, dependent on getting air from environments beyond it (perhaps it re-stocks on air when it lands?!), such tiny emergency air tanks are pretty damned silly. The TARDIS is meant to stretch on endlessly beyond the console room. There's no way such small tanks would be the slightest bit useful to provide air for such a large place. The whole sequence just doesn't really make any sense. It's there just because Nation wants a constant threat to be going on. Which is fine. But if you want to plot a story that way, the danger has to have some kind of actual logic to it!   


Seldom-Mentioned Plot Hole #12: Impossible Astronaut/Day of the Moon 
And now we'll take a gigantic leap from the Third Doctor Era to the Eleventh. Which is happening, mainly, because I made a similar jump in my viewing habits. I was watching some Second and Third Doctor stuff for a bit and now I've decided to enjoy Eleven, Twelve and Thirteen. 

Impossible Astronaut/Day of the Moon is an excellent story. I have the utmost respect for it. I even consider it an Unsung Classic (https://robtymec.blogspot.com/2017/03/unadulterated-boorish-opinion-unsung.html). But there is one gigantic plot hole to it. 

The Doctor's method of dispatch for the Silence is utterly brilliant. A great example of using his own enemy's power against them. And the confrontation he has with them as he plants their subliminal suggestion into the moon landing footage is an utter delight to watch. 

Here's the problem: Rory and Amy have probably already seen that footage sometime in their lives. River Song probably did too - particularly since she's an archaeologist. But it's possible the conditioning she received from the Silence might work against the post-hypnotic suggestion. Rory and Amy, however, should already be trying to kill Silences any time they see them. Even though the Doctor doesn't put in the suggestion until the end of the story, they should still be seeing it there when they viewed the footage in their own personal past. 

This is not an example of the "needing to go around once" principle that sometimes occurs in time travel (Holy crap! Another Damned Link! But if you want further clarification, read about it, here: https://robtymec.blogspot.com/2018/11/analytical-crossing-time-streams-part-1.html). Such paradoxes only occur to people who are crucial to the various causes and effects that must occur to create the results of crossing time-streams (ie: Rose had to "go around once" before finally crossing her own timestream to save her Dad in Father's Day - she was central to the action). I wouldn't say Amy and Rory were that important to the implanting of the subliminal message. The Doctor was, yes. So he would understand that he needs to execute his plans and create the effect that he does. But his companions were not entirely necessary to this. The Doctor could have achieved it fairly easily without them. So they should have felt the effects of what the Doctor had done to the moon landing footage even before he does it. In fact, their reactions could have almost been a clue to the Doctor to tell him what he needed to do.   

I assume, of course, that Amy and Rory did see the footage at some point in their lives. As the Doctor so, rightfully, points out: it's something we all see. And yet, both Rory and Amy witness the Silence several times before the thrilling conclusion of the tale but they never react accordingly. They're scared by them and then forget when they look away. But they never seem to try to inflict any kind of violence against them. Which they should be doing. The footage they saw would have, already, had the message implanted in it. 


Seldom-Mentioned Plot Hole #13: Asylum of the Daleks
Admittedly, I have seen this one brought up once or twice by other people. But, in my opinion, not enough!   

There is a fun little attempt to name-check some past Dalek stories as the Doctor enters the Intensive Care Section of the Asylum. Oswin mentions that these Daleks hail from certain wars and then mentions a slew of planets, Superfans, of course, recognize the names of the planets as they are featured in certain stories from the Classic Series. 

The thing is: most of the references make little or no sense. Daleks from these various battles should not be in the intensive care unit. 

Spiridon is about the only planet that is all that feasible. There were some Daleks left alive at the end of the story that were stranded there. I would imagine a rescue ship eventually came for them. Perhaps being stuck on Spiridon for a while as they waited for the ship made them a bit crazy. It was a pretty hostile planet. It could even be possible that some of the Daleks that were buried in the ice volcano were dug up but ended up being severely damaged from the experience.  

Vulcan might also be possible. It's hinted that some Daleks may have survived their defeat at the Doctor's hands. Like the Daleks on Spiridon, they might have also been recovered. They could have experienced some pretty adverse effects from their experiences and needed to be sent to the Asylum because of them. 

Aridius, however, is a sillier planet to mention. About the only Dalek that suffered any legitimate trauma was the one that fell in the hole that Ian and the Doctor lured it into. Was the experience so brutal that it caused the need for intensive care?! 

Then there's Kembel and Exilon. Both stories involving these planets had absolutely no survivors. The Daleks on Kembel were aged to death by their own Time Destructor. The Daleks on Exilon were all blown up in their ship. So there could be no Daleks from these battles in Intensive Care because none of them survived the battle. 

So, at least, three of the five planets mentioned shouldn't have intensive care patients that were affected by their exploits on those worlds. 

Continuity references can be great fun. But they do need to make a bit of sense!    






There you go: a bunch more plot holes. Believe it or not, I still had a few more but I really do think I've rambled on long enough,. But it does look like there will be a Part Three sometime down the road....

Did you miss Part One? Here's the link: 













    



































Tuesday 8 September 2020

REVIEW OVERVIEW: THE TALES OF HOMO-REPTILIA

Well, well, well. Looky here! Another brand new style of essay. How exciting is this?! Well, exciting to me, at least. Maybe one or two others out there with lives as sedate as mine might also be ecstatic!   

Most of my older topics are nearing exhaustion (ie: I've chronicled the linear history of most multi-appearance characters/races in my CHRONOLOGIES AND TIMELINES essays) so it's good to come up with the occasional  new category. I hope you'll find this one intriguing. 

What is a REVIEW OVERVIEW? I'll give you a definition before I actually undertake one...    


DEFINITION:
A REVIEW OVERVIEW essay is, basically, a bit of an opinion piece. It will look at something that has run through several stories and/or episodes of the show and rate how effectively it's been portrayed. I use the term "Overview" because it's going to be quite comprehensive. It's not just looking at a single story. But, rather, a collection of stories that all deal with the same thing.

There will be two basic sections to the essay. The first part will be a story-by-story analysis  that looks at how well they handled the common theme among them. The overall quality of the adventure (how it was written, directed, performed etc..) does factor into that effectiveness so it will also be a bit of a "straight review" where I praise and criticise the quality of the story-telling.

The second section will resemble a BOOK OF LISTS essay. I will rank the stories according to how well they portrayed the recurring theme. I will also look at their overall quality. Not only will they be placed in a certain position on the list, but an explanation of why they are there will also be provided.

That's the general gist of a REVIEW OVERVIEW essay. Having established a very basic definition, let's get into it. 


OUR FIRST MISSION:
I'm going to start with something pretty simple and straightforward. I'd like to, eventually, get into more abstract concepts like how the show handles aborted timelines. Or even really complex stuff like stories that deal with racism. But, for now, I just want to review all the stories that have Silurians, Sea Devils or Homo-Reptilia, in general.

My analysis will look mainly at how well the stories offer insights into how their culture works. There is also, of course, a very common theme to many of these stories: the idea of how well we would do if we had to share our planet with another life form as sentient as we are. Those will be the two key factors that will determine my like or dislike of all the stories I will examine. As mentioned before, the overall quality of the tale will also have some bearing in the review so that will come into play a bit, too. 

It should be noted that cameo appearances will not be covered, here. Stories like The Pandorica Opens or Dinosaurs on a Spaceship only give us the briefest of glimpses of this species. It's really not much to go on. So they don't really merit a place in this essay.

It should also be noted that I have covered the linear order of Homo Reptilia in some CHRONOLOGY AND TIMELINE essays. (Part One: https://robtymec.blogspot.com/2017/09/chronologies-and-timelines-probable.html, Part Two: https://robtymec.blogspot.com/2017/10/chronologies-and-timelines-silurian.html). So, just to be different, I will do the story-by-story analysis  according to their chronological timeline rather than transmission order.


PART ONE: STORY-BY-STORY
With the establishment of "basic ground rules" now truly out of the way, we will begin our deep dive.

1) The Lady Vastra Stuff
While this does comprise a whole handful of stories, we're going to tackle them all in just one section. Just to be as clear as possible, however, here is a list of all stories that prominently feature her:

A Good Man Goes To War 
The Snowmen
The Crimson Horror
The Name of the Doctor 
Deep Breath

Like Strax, Lady Vastra works to both the advantage and detriment of the species she hails from. The Ultimate Good, here, is that we are getting a Silurian story. It's not much of one, but the species is still making an appearance in the show rather than being put on that vicious backburner status of "Creature That Might Return Someday...". This is a cold lonely place where aliens like the Ice Warriors lingered for countless years. The Silurians and Sea Devils were also kept there quite a bit during the classic series, too. But Vastra popping up as much as she does for a few seasons gives the Silurians regular, ongoing exposure. This, to me, is a happy thing.

The downside of Vastra is that her stories have very little to do with the themes and ideas that the Silurian stories usually explore. They're more about Vastra learning to prosper in Victorian society and, of course, helping the Doctor with whatever menace is threatening the world during the episode. We get the occasional glimpse into the nature of the society she came from in stories like The Crimson Horror. But we also get a bit of misdirection. I suspect Vastra is the only Silurian we've ever seen that has developed a taste for human flesh, but we're never entirely sure. To some extent, this almost bothers me. I know it's silly to feel this way, but it's almost like the Silurians are being misrepresented.

While I have always felt that the episodes she was featured in were quite enjoyable, I don't think they're particularly effective as actual Silurian stories. They're more like stories that just happen to feature a Silurian. They may have even obstructed us from getting "proper" adventures about her people. If we could get a story where, maybe, Vastra uncovers another hibernation chamber and has to help the Silurians within it to adjust to the world they awake in - that would give us some interesting content. But the Paternoster Gang tales never go in that sort of direction. We do, at least, get to know a single Silurian quite well. Which does enrich our knowledge of them, in some ways.

Still, overall, Vastra does not contribute a lot to the lore of her species. Neither do her stories tend to explore those themes we love so much in a good Silurian yarn.


2. Doctor Who and the Silurians
Even though my ranking list won't be til later, I will reveal now that this is the best of all the stories involving Homo Reptilia. It has so many gorgeous layers and nuances in it that all do a great job of introducing us to this species for the first time. I would go so far to say that the high quality of this story is what secured all the return appearances this particular "monster" has made.

It is quite fortunate that Season 7 was about trying to make the show feel as realistic and down-to-Earth (pun intended) as possible. It enabled Malcolm Hulke to create a very three dimensional "alien" for us. These were not just monsters out to plunder or destroy humanity. They had all kinds of different motivations. We were able to empathise with them even though they were a legitimate threat to us.

Probably the most important thing we need to see in any good Silurian story is that there are good and bad guys on both sides. Silurians are just like humans. Some are likeable and some are not. More importantly, we also need to see the justifications for why they act the way they do. We can't just have the "bad cowboys wear black hats and good cowboys wear white hats" motif. We need to see what got the characters to take the stances they do.

Doctor Who and the Silurians does this brilliantly. Even the extremism of the Young Silurian is rooted in a real motive rather than just blind hate. He seems to be using it as a platform to usurp the Old Silurian and become the new leader of his people. In that sense, he's almost a bit Hitleresque. But as the story nears its conclusion, Hulke adds another nice layer to the character to show that the Young Silurian isn't all about lust for power. As he returns his comrades to their hibernation chambers, he knows someone must stay behind to work the controls. That Silurian will die in an ensuing nuclear cataclysm.Young Silurian chooses to be the one to make the sacrifice. He accepts his fate because he is the leader and this is what leaders do for their people. Hardly the actions of a true despot. But, rather, something far more noble. A sincere effort is being made to make sure these creatures have real layers to them. It's beautiful stuff. It's also quite subtle. The layers to the Silurians are there - but they're not thrown in our face.

Probably the only thing working to the detriment of this story is its running time. It is a bit difficult, sometimes, to really care about the Silurians as the story does drag quite a bit, in places. The whole subplot with the wounded Silurian trying to find his way back, for instance, goes on way longer than needed in order to mark some time. It is interesting to note, however, that even in such a lengthy subplot, details are added  to further re-enforce the idea that these are not just malevolent monsters. The wounded Silurian does kill a farmer. But only because the man threatened him with a pitchfork. It was self-defense rather than just cruelty.

The story constantly makes sure to include these sorts of nuances. Which makes it the wonderful piece of art that it is.


3. The Sea Devils
The great work done in Doctor Who and the Silurians tends to unravel in this one. The creatures in this story go back to being, for the most part, a traditional Doctor Who Monster. They really just want to do bad things to humans. Even in the backstory, they've been attacking ships and sinking them. Even going to the extreme of  killing survivors in life boats because they're just that cruel.

As the episodes start rolling, their malevolence continues. For most of the story, the Sea Devils seem hell-bent on just killing everyone they meet. It probably doesn't help that only their leader is actually given any dialogue. Their lack of speech  makes them seem more like vicious beasts than intelligent beings. Whereas the Silurians had lengthy discussions that revealed their motivations for why they may want to harm humans, the Sea Devils just go out and do it. It really does seem to contradict all the efforts Hulke went to in his previous story.

Yes, we do finally get some discussions of trying to make peace with humanity in later episodes. But these talks are short-lived. Then it's back to just being mean 'ole Sea Devils. It's almost like Malcolm Hulke just slipped that scene in because he suddenly remembered he's supposed to be writing about three-dimensional characters - not evil monsters. And then, suddenly, he forgot again!

The fact that the overall story seems very troubled probably doesn't help. The Sea Devils lacks plot. It sustains itself with constantly changing set-pieces and introductions of new characters at regular intervals. In my view, this is an example of the show being legitimately pantomime. In the previous Homo Reptilia story, great lengths were taken to ensure all characters had real motivations. It's very much the opposite, here. Even the Master seems to be up to no good purely for the reason that he's a villain and that's what villains do. The general silliness of the story makes it difficult to see the Sea Devils as having any real substance to them.

I have theorised that, at least, part of the reason why the Sea Devils are so cut-throat is because they are probably a warrior race. Warriors of the Deep helps to support this idea. But it might have helped if a snippet of dialogue had been put in somewhere in this six-parter to establish this. It would help us to forgive the many crimes this story commits against the themes and ideas of a good Homo Reptilian tale.


4. HungryEarth/Cold Blood
After a long absence from our screens, the Silurians finally return. Thankfully, the author of this two-parter is definitely drawing more from Hulke's first work with this species than his second.

Once more, it's about representing Homo Reptilia as three-dimensional intelligent beings with different motivations and ideals. It genuinely warmed my heart to see the New Series going to such lengths to ensure that the true spirit of a Silurian tale is properly displayed. Doctor Who needs its evil power-hungry monsters trying to overthrow the world and/or universe. But it also needs to take the occasional break from such a trope and give us something more sophisticated. That's, essentially, what we get whenever the Silurians are brought back (or, at least, it's what we should get). I'm glad that New Who made sure to maintain this tradition.

It is especially helpful that it takes two parts to tell this particular story so that the characters can be fleshed out as well as they are. The nature of the Silurians have been slightly re-interpreted along with the changes to their appearances. This particular breed seems to have clearer divisions between their military, scientific and political communities. Which makes it a bit easier to portray their mixed motives. Soldiers will be more likely to want to just kill the humans. Scientists and politicians might choose more peaceful tactics. This choice to show clearer social distinctions also makes it easier for us to empathise with Homo Reptilia. Like us, they have jobs and careers rather than just being nasty monsters up to no good.

This story also does the best job of answering that Core Question: "Are we capable of sharing our planet?" Some real negotiations do start to occur in the second part. While the makeshift peace conference is cut short, steps are taken to try things again in the future. Most Homo Reptilian adventures have pretty bleak endings. For once, things look a bit more hopeful.

One might almost think that Hungry Earth/Cold Blood did a better job of representing its species than Doctor Who and the Silurians. But I would still say the latter wins out just a little bit in this department. Not much, but a little. Earth/Blood lacks some of the subtlety that Silurians employs. It's almost like New Who Silurians and humans are trying just a bit too hard to show that they all have clear motivations for doing what they do. Classic Who Silurians let that whole process happen more organically.

It's also just a bit too difficult to believe that Ambrose would get angry with Alaya to the point of killing her. And it's almost silly that Alaya knows she's going to be killed. This whole dynamic was really created just to get some conflict to occur later in the story. Which was almost unnecessary. Silurians may have dragged a bit - but it wasn't due to lack of action sequences. We were plenty interested in the diplomatic relations between humans and reptiles. The author of Earth/Blood almost seems nervous that we won't enjoy the plot if there isn't enough action in it. We didn't need Alaya's death to spark gripping battles. We were pretty good with how it was all going. At the very least, we needed something a bit more believable to create that conflict if the writer really wanted so badly to have something exciting to play out.



5. Warriors of the Deep
This is a very grim tale. It shows both Silurians and Sea Devils acting quite aggressively against humans. They leave no real room for any attempts to settle things peacefully. They just want to commit full-on genocide. One might almost believe that this is The Sea Devils all over again.

The big difference between this story and Sea Devils is that we get some very nice dialogue in the final part that explains why the Silurians have reached this point. It seems there have been any number of attempts in the past to reach an understanding with humanity that will enable a healthy co-existence. But all of them have ended in bloodshed. Icthar has grown tired of the violence against his people and just wants to reach an ultimate conclusion where humanity can no longer hurt them. He is done with it all. So, yes, these are more like monsters who are just hell-bent on destroying us - but we can see how they got there. We even feel a bit of sympathy for them. It is impressive that, even in a heavily modulated voice, we get a strong sense of bitter disappointment from the Leader of the Silurian Triad as he proclaims: "The humans will die as they have lived: in a sea of their own blood."

It probably helps a bit that humanity doesn't seem all the particularly likeable in this story. This stops the whole "Black hat/White Hat" dynamic from happening because it's difficult to take a side in any of this. We really do seem to have evolved into pretty big jerks. To the point where we find it hard to disagree with the whole sea of their own blood quote!

I also think this story gives us one of the best looks into how Homo Reptilian society works. We see a lot of their political structure and technology. We even see how race-relations are between Silurian and Sea Devil. There's also another look at the weird pets they like to keep. Just like the dinosaur in Silurians, though, it's probably best not to dwell on this too much! 

Warriors of the Deep is not exactly a fan-favorite. There are issues with visuals and contradiction of established canon (although the fix for the continuity glitch is fairly simple). There's even some problems with plot structure (for a deeper look into this, you can read the WAS IT SO BAD? entry that I made on the subject - https://robtymec.blogspot.com/2018/09/unadulterated-boorish-opinion-was-it.html). But I don't think any of this truly detracts from the fact that it still does a really good job of representing the Silurians and Sea Devils. I quite like the progression that was taken with them. Even if it has led to a very dark place. It's quite cool how they really seem to have tried everything they can to settle things peacefully with us. They feel there's no choice left: we must be wiped out.

"There should have been another way." is also a kick-ass ending!





PART TWO: RANKING
So, we've taken care of the story-by-story business. Let's look at how well these adventures fit in the greater scheme of things. Which tale did the best job of teaching us about Silurians and Sea Devils and the morals that accompany them. And which one did the worst.

I've already made some very clear indications of who sits at the top. So we won't try to make any sort of suspenseful countdown. We'll begin with the best and work our way down.


First PlaceDoctor Who and the Silurians 
As already mentioned, the story that first introduces us to the Silurians remains the best. It really does set the bar for what is needed to tell a story of this nature. It's thought-provoking and builds solid three-dimensional characters on both sides of the battle. I'd even go so far to say that this is Malcolm Hulke at the Top of his Game.


Yes, the seven part structure does work a bit to its detriment in terms of holding our interest (it is fascinating to see that each Seven Parter in this season handles the structure better and better. It makes me wish that the rest of the Pertwee era had continued in this manner). But having all that time to tell a story also gives Hulke an ample opportunity to create a pretty complete picture of Silurian society.

Second Place: Hungry Earth/Cold Blood
While it does come in second, it is most definitely a close second. This story continues the traditions laid down in the First Place Ranking. Its plot is rich with distinct characters who have all three dimensions prominently on display. It also does a great job of making the Doctor into a very inspiring character as he tries to create peace between the two races.

It has a few minor shortcomings that makes it ever-so-slightly inferior to Silurians. Otherwise, this is another adventure that does a great job of presenting the core ideas of an enjoyable Homo Reptilian story.

Admittedly, though, I do miss Silurians having three eyes! 

Third Place: Warriors of the Deep 
While they are certainly more savage in this story, their convictions are well-justified. This is a dark path that the species has taken but we can still see some valid layers to the characters. We aren't getting Stereotypical Evil Doctor Who Alien.

Yes, the story is troubled in places. But as I say right in my WAS IT SO BAD? essay, much of its flaws have been exaggerated. And even if you're not a fan of the actual story - it still does a good job of portraying the Silurians and Sea Devils. I especially like that we see them reach the point that they have in dealing with humanity. Societies can move in different directions as they evolve. I love that this is portrayed, here. It makes the Homo Reptilian race all-the-more realistic. 

Fourth Place: The Lady Vastra Stuff
This is where waters start becoming muddy and we begin to stray from the formulae a bit. Vastra is very fun and I'm glad she became a recurring character. But her adventures really don't deal much with issues we normally see in a strong Silurian tale.

It is still nice to have gotten to see a single Silurian in such a thorough manner. She does reveal how well her people can adapt. But, beyond this, there's not much that she offers in the way of teaching us about her race. Nor does she deal much with the usual issues we normally see in Homo Reptilian stories.

Fifth Place: The Sea Devils
It probably wasn't hard to guess that this would end up, here. I didn't have a lot of nice things to stay about it in Section One.

But for a brief period in Part Five, the Sea Devils are very two-dimensional. They just run around and hurt humans without ever really trying to offer any more to the plot than creating a sense of danger. In some ways, I almost can't believe this came from the pen of Malcolm Hulke. I actually find myself wondering if he was in a rush to get it done. The whole thing feels more like a rough draft.

The problems in the actual story definitely contribute to the overall lack of effectiveness in portraying Homo Reptilia. I know some fans have a fondness for this tale. Personally, I have a hard time sitting through it. Which definitely makes it difficult for me to appreciate any of the concepts it's trying to present.





There it is: very first REVIEW OVERVIEW is complete. Hope you like the concept of it all. I have ideas for others down the road. I wanted to start with a smaller theme that only takes up a handful of stories. Things could get pretty complex and comprehensive as we try more of these. But I'll build my way up in small steps. This is a trickier essay to write so it's probably good to handle it in bite-sized pieces.